![]() ![]() You’ll resort to using the basic MP lesser. But once you get your hands on other weapons. The MP’s potential also scales up well with each upgrade. Furthermore, it can hold a lot of ammo and consumes only a small inventory space, making it a good backup option. Likewise, the MP is also an excellent all-around pistol that can prove itself during even the most brutal fights. You can also consider it as the grounded version of the Electro. A game with Soviet/Russian themes is incomplete without including the MP. The MP or Makarov Pistol is the standard pistol you get in any shooter. Resource needed to craft: 74 Metal Parts, 88 Synthetic Materials.Hence, stock up on ammo before you go trigger-happy. But it’s heavy and clunky, and a single shot takes a while to charge and requires a lot of energy ammo. Yes, it’s a fun addition to the game and also very powerful. Using it gives you a feeling of uncontrolled power as you turn any foe into dust, no matter how powerful they are. ![]() It fires a supercharged beam of plasma that can penetrate through enemies and hit multiple enemies. The Railgun in Atomic Heart takes that crown.Ītomic Heart’s Railgun is one of the deadliest weapons you can use. No sci-fi game is complete without a giant cannon that shoots out a massive beam of energy to disintegrate everything in your path. Resource needed to craft: 261 Metal Parts, 28 Superconductors, 20 Microelectronics, 20 Energy Modules, 1 Neuromodule.The downside of relying on this weapon is its inefficient use of ammo. The Dominator’s high rate of fire and AOE capabilities make it worthwhile especially dealing with large enemies or bosses. Even if you notice its low damage, its high rate of fire makes shredding down enemies a piece of cake. It can be used to easily do single accurate damage and multiple damages to a group of enemies. The Dominator is a giant, heavy pulse cannon that fires rapid bursts of electrified shots. Resource needed to craft: 144 Metal Parts, 77 Synthetic Materials, 22 Superconductors.Hence, the Electro is the go-to choice for dealing with all types of situations. The other energy weapons either take up a lot of inventory space, are heavy, or eat up a lot of ammo. Its base damage is not bad for a weapon you get early on, but it indeed shows its true power when upgraded. The Electro can be used to fire accurate energy shots and powerful AOE attacks to hit multiple enemies. Its all-around stats makes it quite versatile. Electro credit: MundfishĮlectro is an energy pistol that delivers more than it looks like it can. So you might not be able to enjoy hitting home runs with the Zvezdochka to your heart’s content. The only downside is that it unlocks to use or upgrade it to its fullest potential very late in the game. Its size and weight make it slow, but its power and range more than balance it out. One hit, and anyone or anything goes flying. It’s huge and powerful and an excellent weapon for crowd control. It’s a proper melee weapon to smash plant zombies and robots of all kinds. The Zvezdochka is also an improvised mace but is multiple times better than the Snowball in all aspects. Resource needed to craft: 162 Metal Parts, 20 Superconductors, 16 Chemistry.If you can balance this out, then the Snowball will come in handy often, but there are other better options for advantages and fun. ![]()
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